Warframe’s sister game, Solframe – Everything we know

Suspension

Since the release of their signature game in 2013, Digital Extremes has mostly been known as the “Warframe” studio. Today that changes.

The developer describes its new game, “Soulframe,” as less of a sequel and more of a sister to the upcoming space ninja opus “Warframe” in a decade of updates. Steve Sinclair, who stepped down from his decade-long role as “Warframe” director to help lead the new project, told The Washington Post that the game will share “Warframe’s” focus on cooperative player-to-player combat in face-to-face environment and procedural combat. environments. But it will be a “universe-reflective version of ‘Warframe’.”

This applies to the setting: “Warframe” is a unique meat-and-mechanical game in the sci-fi genre. Solframe is as weird as you can imagine. This also applies to sports.

“Where Warframe focuses on shooting, this one focuses on melee,” Sinclair said. “Where ‘Warframe’ is fast-paced and fast-paced, it’s very slow and heavy. But it still has a lot in common with the type we tested.”

Is the targeted aid justified? Well, experts and developers disagree.

Even in the era of endlessly updated direct-to-service games, Warframe is a unique success story. Launched in 2013 to great fanfare and a neutral critical reception, Digital Extremes nonetheless brought together several ambitious updates, creating the Frankenstein’s monster in the online gaming world and finding an audience. Slowly but surely a humble co-op shooter with an emotional story, complex character progression systems, first-person killing puzzles, and huge spaceships that you can pilot with friends, Attractive musical numbers Labor rights, open world planets, hoverboarding (with tricks), pets and fishing.

Fans have been able to view and help build many of these systems through development streams on Twitch that have been running since 2013. The result is a live service game that is guided by the wishes of developers and players, “What is the best thing we can do here?” At the heart of countless decisions.

But there is no limitless game. Ultimately, developers need a blank slate. For Sinclair and her partners, “Soulframe” is an opportunity to step out on a new and familiar edge and see where it takes them.

The world of “Solframe” may be, as has been suggested, the most interesting character. The game will focus on nature, restoration, and adventure themes inspired by works such as “The Princess Mononoke” and “The Neverending Story” – specifically, the conflict between industry and nature. In her service, the world will show its displeasure towards the soldiers who occupy it.

“arrogance [in ‘Soulframe’] “The world is a little angry about what it’s been done to, and the foundation is changing throughout the day,” said Creative Director Jeff Crooks. “So there will be networks of caves and cracks and processes under the world.”

Meanwhile, the hub world will remain open, like “Warframe” with the recent addition of open world planets rather than the initial foundation of spacewalks and stations. Crooks wants Soulframe to focus on exploration in a way that Warframe hasn’t yet done – making it more vital for players on a momentary basis.

“I chase this ‘short session but high immersion’ thing, where you check in, out of your yard, and you’re the last place you check in, but the world feels like it’s going on without you.”

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While the combat is slow-paced and centered around melee — and the game really is”SpiritFrame” – Sinclair and Crooks stressed that Frame Software is not trying to make a game in the context of the genre’s groundbreaking Souls series, which includes the 2022 MB Eldon Ring. Or did you enter the project with that in mind.

“I think it was definitely not the initial ideas or the inspiration for what we wanted to do,” Sinclair said. Ironically, other titles borrowed from ‘Warframe’ may have had a somewhat opposite effect. But ‘The Eldon Ring’ is just one example of that. some Dialogue – Maybe it has to do with the camera, maybe how good the fight speed is. You know, fuck these guys, because damn, [‘Elden Ring’] It was absolutely wonderful.”

Sinclair and Crooks aren’t ready to discuss the nitty-gritty of “Soulframe” melee combat apart from Souls games, and there’s good reason for that: “Soulframe” is still very early in development. The game’s core concepts started showing up at Digital Extremes in 2019, but a very small team – mostly artists – have dedicated themselves to working on it until February.

Why announce it now when there is nothing to display? Sinclair admits it becomes “memories” when companies reveal games with obscure CG trailers and few tangible details, but above all he wants to be upfront with gamers.

“Our work is very socially driven,” Sinclair said. “It would be rude not to say that [players] Changes and who is driving Warframe. It’s too early to announce ‘Solframe’! But being transparent and making sure they understand the way we think, we’re more open than most studios.

But Sinclair and Crooks don’t plan to advertise “Solframe” and then retreat to a silent development lab with metal bars and tinted windows. Having seen the success of their regular “Warframe” backstage broadcast on Twitch, they plan to give fans a behind-the-scenes look of “Soulframe” as soon as possible. Ideally, this process will begin soon, and die-hard Digital Extremes will be running a “Solframe” version within a year.

“The thing we want to try is to do something like ‘Warframe,’ and say, ‘Hey, watch us make the game and tell us how you feel,'” Sinclair said.

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This strategy may seem unattractive at such an early stage, but Sinclair believes it’s not too far off from what Digital Extremes did with “Warframe,” which is now completely unknown compared to the release version.

“Building it is finding it at the same time,” Sinclair said. “In my opinion, if it doesn’t work, keep going until you die or you succeed. There were a lot of things in ‘Warframe’ that were like bad failures from a design perspective. We said, ‘Okay, well, you’re not going to do that anymore. Fix it. Remake it.

“It is exhausting and difficult. You get a spreadsheet of the promises you made. But I think Warframe made some people heroes. [of the game] By talking to them in a way that is less guarded and less polished.”

Sinclair also chose this moment to announce “Soulframe” because Warframe is about to have a new open-world expansion, “The Duviri Paradox,” and wants to prove that the game is left in good hands.

“In a decade in Warframe, everyone has been in leadership positions there for 10 years, so there aren’t many opportunities for others to take on leadership roles,” he said. “I wanted to step away a bit and get some new ideas – a chance for the next generation of our great team to have some kind of flexibility.”

After spending years on this project, letting go of Sinclair and Crooks wasn’t easy.

“It looks like you’re leaving the house for the first time,” Crooks said. It’s exciting, but kinda bittersweet.” “

“We slapped our hands a few times,” Sinclair said, laughing. “I can’t help but step in, and that has caused some conflict.”

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