‘Sekiro: No Defeat’ Anime Officially Denies AI Involvement – A Win for Traditional Animation?
The internet was buzzing with questions, and now we have an answer. The production committee behind the upcoming anime adaptation of FromSoftware’s critically acclaimed action game, Sekiro: Shadows Die Twice, titled “Sekiro: No Defeat,” has issued a firm statement: the entire project is, and will remain, entirely hand-drawn. This comes after swirling allegations that artificial intelligence (AI) was being used in its creation, sparking a debate about the future of artistry in animation.
From Gamescom Hype to AI Speculation
Announced during gamescom Opening Night Live 2025, “Sekiro: No Defeat” quickly generated excitement amongst fans eager to see the brutal world of Sekiro brought to life in a 2D anime format, initially slated for limited distribution via Crunchyroll. The release of the official domestic website further fueled anticipation. However, a shadow of doubt was cast when Qzil.la, the studio involved, stated on their website their intention to “use the latest technology such as AI to evolve our production processes.” This, coupled with their previous AI-assisted project, “Ideal Living,” where approximately 60% of the animation was AI-generated, led to widespread speculation.
The Core of the Controversy: AI’s Role in Anime Production
The anime industry, like many creative fields, is grappling with the potential – and the anxieties – surrounding AI. While AI tools can offer efficiencies in certain areas, concerns remain about the potential for job displacement, the homogenization of artistic styles, and the very definition of “art.” Qzil.la’s previous work with AI understandably raised red flags for fans of Sekiro, a game celebrated for its meticulous detail and challenging, handcrafted gameplay. The idea that this aesthetic could be replicated, or worse, *replaced*, by algorithms was met with resistance.
“Entirely Hand-Drawn”: A Direct Response to Fan Concerns
The official statement, released today, directly addresses these concerns. It unequivocally states that “Sekiro: No Defeat” is being produced using 2D animations that are “entirely hand-drawn, without using any artificial AI.” The statement emphasizes the dedication of the staff, highlighting their “united efforts to create each cut with their heart.” This isn’t just a technical clarification; it’s a statement of artistic principle. It’s a reassurance to fans that the spirit of FromSoftware’s vision will be preserved.
Why This Matters: The Future of Anime and Artistic Integrity
This situation highlights a crucial turning point for the anime industry. While AI undoubtedly offers new possibilities, the backlash against potential overuse demonstrates a strong desire for authentic, human-created art. The fact that a production team felt compelled to issue such a clear denial speaks volumes about the sensitivity surrounding this issue. It’s a reminder that technology should serve art, not replace it. The debate isn’t about whether AI *can* be used in anime, but *how* it should be used – and whether, in some cases, it should be avoided altogether.
Currently, details regarding the domestic release date and distribution plans for “Sekiro: No Defeat” remain scarce. However, the commitment to a fully hand-drawn production is a significant victory for fans and a powerful statement about the value of traditional artistry in a rapidly evolving technological landscape. Keep checking back with archyde.com for the latest updates on this exciting project and ongoing coverage of the intersection between AI and the creative arts.