After the Gollum nightmare, these specialists share their worst experiences creating video games

2023-06-01 08:01:56

Game news After the Gollum nightmare, these specialists share their worst experiences creating video games

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The release of the video game ported to Gollum didn’t really go well, to say the least. Enough to encourage other developers to testify to difficult experiences!

Not so precious

After years and years of development, The Lord of the Rings Gollum is finally out… and the reviews really aren’t good. With an average of 35/100 on Metacritic, the title takes the full brunt of many salty reviews, having downright pushed the studio to make its mea culpa on social networks. An industrial failure on its scale (but which nevertheless sells rather well), alas far from being an isolated case.

Faced with the small disaster, many developers took the floor to testify and, somewhere, to provide support: making a video game is definitely a complicated process and often times things can go wrong.

It was Danni Carlone, now senior environmental artist at Santa Monica, who got the ball rolling on Twitter by posting the painful score of Sonic Boom: The Rise of Lyric, only 32% on Metacritic. Because yes, before working on the acclaimed God of War Ragnarok, the developer also worked on a project with disastrous critical reception.

Games are hard to make. Regardless of the rating, every project has positives and lessons to learn. I’m posting my game with the ‘lowest score’ because I’m proud of the time I’ve spent working with some of my favorite people in this industry.” Sometimes things are beyond your control, be tolerant with each other.

Before success, failure

This surge of solidarity quickly echoed many other anecdotes from developers. In the same vein, Ashley Rochelle, environmental artist on Aliens: Colonial Marines, also shared her experience: when it was released in 2013, the title received an average of 43 on Metacritic (and a 6/20 at JV, that is to say). “Yeah, I worked on that game. Working on the Aliens franchise was really fun, even the way it all went.”

For his part, Nic McConnell, who was part of the Final Fantasy XIV localization team (before Square-Enix perfected his baby with many updates), also adds his two cents. “Until this year, the only game I got credit for was the launch version of FFXIV. I still loved my time on it”he says, accompanying his remarks with a screenshot of a test of the game… displaying a 4/10.

In general, many other designers have supported Daedelic. On JV, the average internet user on The Lord of the Rings Gollum is only 7.5/20.


The Lord of the Rings: Gollum


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