Hideaki Itsuno, director Dragon’s Dogma and various installments of the saga Devil May Crycomments in a recent interview published by Bokeh Game Studio that the developers of Capcom They were “very disappointed” by the hardware de PlayStation 3. In broad strokes, the Japanese creative talks about the “tricks” that workers carried out to improve the appearance of their titles on the first PlayStation and PlayStation 2, although they had serious problems in the case of PS3.
“More than tricks, it was really about learning all the hardware specifications. It was strange that with the PlayStation and PS2 we could work with so many semi-transparent layers. We could stack them to do visual effects. On the contrary, we couldn’t do it starting from Playstation 3. Everyone had problems during that generation. We feel really let down“, he relates, adding that he noticed a big difference between the development of Devil May Cry 3 on PS2 and Devil May Cry 4 on Sony’s seventh-generation console.
“That change occurred right between Devil May Cry 3 y Devil May Cry 4 for me They told us that we can’t even repeat what we had done before. For five years, all we had done was work with semi-transparent overlays to make games look cool on PlayStation 2. Once on PlayStation 3, we couldn’t even think of that technique.. I believe that [los desarrolladores] everyone worked hard,” he added to his previous comments. Of course, his statements do not surprise us considering that it is well known by all artists in the industry that PS3 had a very complex architecture compared to previous consoles.
Capcom announcement during the event for the tenth anniversary of Dragon’s Dogma what the sequel is already under development and they are using the RE Engine graphics engine. Several of the creatives involved in the first will return and Itsuno will reprise his role as director, although the game is still is in an early stage of development.