Elden Ring has no design and the bosses are the same. The creator of The Witness and Braid described the FromSoftware project

Jonathan Blow, in an interview with one of the Twitter users, noted that he was impressed with the amount of content

The author of puzzles Braid and The Witness Jonathan Blow, in a discussion with one of the inhabitants of Twitter, expressed his opinion on Elden Ring. According to Blow, the game has a lot of content, the same bosses, and lack of design.

“In Elden Ring, there is really no design per se. It’s a huge map full of bosses, each with their own behavior. The scale alone makes it interesting and impressive. The game is much bigger than all the previous ones [проекты студии] both in size and content.

However, due to the amount of content in the game, there is no design as such. The developers seem to say: We put a lot of content in a bag. Here, take this bag.”.

The commentators tried to explain to Blow that FromSoftware games are just like bosses, to which he replied:

“These are just replicas of the bosses that we have seen over the past ten years. This is not a criticism, they did a really good job, but what is, is. ”.

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