Xbox released an in-depth podcast on Friday featuring about three minutes of new gameplay footage set in Deepwood, a magical forest in Albion.
The studio calls this section the end of Act 3, sitting roughly halfway through the entire adventure. Ralph Fulton from Playground Games walked host Joe Skrebels through the footage during the official Xbox podcast released on Xbox Wire.
“We’re actually in the middle of Deepwood, the magical forest right in the middle of Albion,” Fulton told Skrebels.
The sequence introduces Isabel, a Hero voiced by Hayley Atwell, marking the first time her name is spoken in the game. Cast members also include Susan Wokoma as the retired Hero Arden, and Matt King as Humphry the Golden. The player’s character receives help from Humphry and a brother named Connor during the first half of the game.
Combat Mechanics and Cursed Variants
Combat focuses heavily on one-versus-many scenarios alongside boss fights and one-on-one duels. The Deepwood footage highlights cursed enemies glowing red as tougher versions of standard foes.
Fulton explained that these resilient variants help tell the story of what happened to Albion. He also confirmed that the Dash spell used in the clip is fully upgraded.

The adventure won’t open up completely until Act 5 or Act 6, though Fulton noted there is no strict time pressure during these early hours.
Community Backlash Over Linear Design
While the developers detailed mechanics, the Eurogamer.pt report said that public reaction to the gameplay video was negative. Viewers on YouTube criticized the level design for feeling too linear, asking if the experience boils down to following a corridor.
Fans also complained that enemies blend into the background during frantic combat encounters. Others argued that the constant dialogue leaves little room for independent exploration.
With much irony, some have already nicknamed the title “Fable: Age of Veilguard” and described the gameplay as a “Concord-style trailer.”

Aha Sharma, CEO da Xbox, shared a four-minute combat clip captured directly on PC using maximum Ultra settings. That report added that the game was pushed from autumn to a later date to give the title room to breathe alongside other heavy releases.
Although the team guarantees the delay was not specifically aimed at dodging Grand Theft Auto 6, that extra margin ended up being a welcome bonus. Microsoft already had its autumn calendar well-stocked with Modern Warfare 4 and Gears of War: E-Day, giving Fable space to breathe without cannibalizing its own releases.
PC Specs and Pricing for the Game
Future Behind outlined the PC specifications required to run the title, noting that an SSD is mandatory alongside 135 gigabytes of free storage space. Minimum specs call for Windows 10 22H2, an AMD Ryzen 5 2600 or Intel i7-6850K paired with 12 gigabytes of RAM, and either an AMD Radeon RX 6600, NVIDIA GeForce RTX 2060, or Intel Arc A580.
Recommended hardware steps up to an AMD Ryzen 5 5600 or Intel i5-11600KF, 16 gigabytes of RAM, and an AMD Radeon RX 6700 XT or NVIDIA GeForce RTX 3060 Ti. The base edition appears on Steam priced at 69.99 euros in Portugal.
Launch Schedule
SpaceMoney outlined the broader history of the franchise, tracing its roots from Peter Molyneux and Lionhead Studios back in 2004 through subsequent sequels and spin-offs. The first Fable arrived on September 14, 2004, as an exclusive for the original Xbox, developed by Big Blue Box—then linked to Lionhead—and published by Microsoft Game Studios.
In February 2014, the studio released Fable Anniversary, an Xbox 360 remake based on The Lost Chapters featuring revamped visuals and HD achievements. In February 2018, Fable Fortune, a free-to-play card game by Flaming Fowl Studios in partnership with Mediatonic, arrived on Windows and Xbox One, but achieved modest commercial results and was discontinued in late 2019. Playground Games now sets the new story roughly one hundred years after the classic games.
Fable arrives on February 23, 2027, for Xbox Series X|S, PC, and PlayStation 5, with day-one availability on Xbox Game Pass. As previously announced, the game will arrive on Sony’s console right at launch, at a time when Xbox attempts to renew its bet on exclusivity—a strategy that, unfortunately, does not appear to have yielded the expected results with Gears of War: E-Day.