Five tips for getting started with DMZ

With DMZ, Infinity Ward and Raven Software have added a fresh game mode to Warzone 2.0. The extraction shooter is about mission, loot and survival. Since the game hardly explains itself at all, we have summarized the five best tips for getting started in DMZ.

1) How DMZ works: Extraction shooter explained

DMZ may look like Warzone, but at its core it’s more of a game like Hunt: Showdown, Escape From Tarkov or The Cycle:Frontier. You have to loot, fulfill missions and finally leave the map alive via a helicopter. Important: All equipment that you capture is gone in the event of death. The same applies to collected loot, which in the Exfil-Heli turns directly into cash and thus into valuable experience points. That means: Survival is extremely important in DMZ.

Also DMZ is a PvPvE mode – so there are other players, but also a lot of AI comrades on the map. You’ll have to face off against hordes of enemies and players at the same time, so keep your eyes peeled when roaming the map. Also consider: Equipment that you put on before the start of the game is also gone. This includes plate carriers and gas masks as well as your guns. Also, a merciless timer is ticking down all the time. If the clock jumps to zero and you’re not in the heli, you’re out of luck.

2) That’s how they work first faction orders at DMZ

In addition to surviving are DMZ are the faction orders the most important game element. You can select the missions in the menu before starting the game and then gradually complete them. There is three factions, but only gradually unlocked. After completing three tasks, there is a final quest, the the next level of each faction unlocks.

The tasks are varied and sometimes quite extensive. But at the beginning you have to start with three orders for the „Legion“ learn the basics of DMZ.

That means you have to “Make contact” first one Activate mission radio. They are lying around everywhere and are on yours Minimap as a green Walkie-Talkies marked. Ping one here, walk over there and activate it. Important: The order is fulfilled when you activate the mission on the radio. You don’t have to lock them.

The Second Order „Al-Qatala-Informant“ asks you to have one drone tower to activate. They can be seen on the map as little white radio towers. Run over there, serve off the AI ​​guards and hack the tower. The drone reveals the surrounding area and you complete the mission.

In the third mission “Locate and clean up” you just have to fnf Loot Spots clear out. There is more than enough of that in Al Mazrah. Simply opens all closets, computers, chests and gym bags etc. – and you’ve ticked off the order.

For the final exam “Storm the Fortress” then you have to conquer a fortress. For that you need first a key cardwhich opens the doors of the AI-inhabited buildings for you. You can buy them at a buying station for $5000, which is probably the easiest way. Just search a few buildings, stuff high-quality items in the backpack and go directly to the Exchange the purchase station for a keycard. Alternatively, wear some of the heavily armored guards at forts a map with you. player can of course also have a key card in their luggage.

Then you look for yourself on the map one of the white fortress symbolsruns to and take out the armored guards in front of and inside the building. This can be pretty tough, so gear up and have a good time beforehand Spare armor plates in inventory. Coordinating with your own team also helps. If you have cleared the fortress, you still have to the White Lotus Intel document find that one of the guards carries with him. Then the introduction is complete and you have more missions Legion and from White Lotus available.

3) In DMZ, coordination is everything

In DMZ, thanks to sharp-shooting AI enemies, you’re dead pretty quickly on every street corner and then lose all the equipment you’ve laboriously collected. You must therefore in your Coordinate squad of three and support each other to successfully complete mission objectives. As an incentive there is bonus XP when squadmates complete their objectives.

So you should revive fallen brothers-in-arms as soon as possible. This still works after the first timer has expired with a red cross mark, the loot pops out of the buddy’s corpse and the mark turns blue. It just takes a little longer and your ally has to pick up their stuff again.

Also, don’t try to kill all the CPU nerds. They spawn and are flown in with helicopters. In addition, the level of difficulty escalates, particularly contested areas are restocked with stronger enemies. Move quickly to your mission objectives and only kills what needs to be killed. The same applies to exfiltration – prefer to go to the heli and activates the beacon when your missions are complete. Even if there is still enough time left. An exile gives more XP, you keep your stuff and the mission ends successfully.

4) Equipment and insured weapons in DMZ


As always, your equipment consists of primary and secondary weapons as well as field equipment, perks, tactical and deadly gadgets. Of these, you only lose the guns when you die – and only if it is um Hehlerware is that you have captured from a previous raid. Also, there are slots for one bigger backpack, better armor vests, gas mask and key, that you can find in the game. It’s all gone forever when you die. So only take things with you that you really want to take with you!

After completing the first four missions, the first insurance slot will be unlocked. Here you can equip and equip a weapon like in multiplayer. This gun is not permanently lost if you die. Instead, you have to wait a two-hour cooldown timer before you can access your gun again. You can shorten it if you enter the heli with pockets full of cash. So it’s worth always plenty of coal to take away from the raids.

As a default weapon you should take one with range – so a Battle Rifle or DMR. This allows the AI ​​​​obstacles to be cleared efficiently and relatively safely from a greater distance. sniper rifles also work, but are often useless in close combat. Here you need additional at least one pistol as a secondary weapon.

5) How to unlock the M13B: the Radioactive Zone and the Chemist in DMZ

In DMZ there is a radioactive zone marked on the map with the well-known warning label, which can also be identified as a pale fog in the game. If you don’t have a gas mask equipped, you’ll die here – so find one first before approaching the zone. Located in the zone the first boss of DMZ, the chemist. He has a special weapon with him M13B assault rifle. This can only be unlocked for your character by killing the chemist.

The boss requires at least two headshots with the sniper rifleso it can withstand a lot – and properly dish out with his weapon. The zone is also a magnet for experienced squadswho want to unlock the M13B. By the way, the permanent activation is only possible for the player who picks up the assault rifle and brought to the Exfil helicopter. If you’re playing in a group of three, you’ll need to defeat the boss three times to get everyone’s hands on the new gun.

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