Inspired by One Thousand and One Nights, the one-to-three-player cooperative action adventure features flying carpets, colossal jinn, and a quest to aid the storyteller Shahrazad across PlayStation 5, Xbox Series, Nintendo Switch 2, and PC platforms.
Engineering an Arabian Fantasy: The Vision Behind MCB Game Studio
The gaming industry often chases hyper-realistic grit, but MCB Game Studio is taking a different route. The project draws direct inspiration from the timeless folklore of One Thousand and One Nights. It blends high-speed traversal with large-scale combat.
According to studio leadership, the core design question was straightforward. Daniel Engelhardt, CEO of MCB Game Studio, explained that the team wanted to know what an expansive adventure in the grand tradition of single-player epics would look like when built fully for cooperative play with friends. Lars Bonde, creative director, noted that the game taps into the social expectations of players who grew up in shared, connected worlds. They aimed to fuse that connectivity with the depth of historical and cultural fantasy folklore.
The studio itself brings together industry veterans. Led by Daniel Engelhardt and Trevor Williams, COO, the global development team includes talent drawn from major development houses such as BioWare, Hi-Rez Studios, Ubisoft Montreal, and Bungie. Attendees at Gamescom 2026 can try out a pre-alpha build of the title on the convention floor.
Mechanics of Flight and Colossal Combat
Traversal and combat do not sit as isolated gameplay loops in this engine. Players rely heavily on agile flying carpets to navigate vast, mythic landscapes. This aerial maneuverability is deeply integrated into active combat sequences.
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Battles pit small teams against colossal jinn that tower above the game world. Players must seamlessly transition between grounded maneuvers and aerial strikes to crack enemy defenses. According to press materials released by MCB Game Studio, the gameplay demands tight coordination as participants soar, dive, and strike with fluid motion to survive the jinn incursion.
Solo players are not left behind. While optimized for a one-to-three-player cooperative experience, the adventure can also be tackled alone. Three distinct heroes offer balanced playstyles, letting users customize their approach to the tactical encounters.
Narrative Stakes and Lost Technology
The overarching plot anchors itself in classic rescue stakes mixed with lost antiquity. Players must aid the legendary storyteller Shahrazad. She fights tirelessly to protect humanity from the mounting jinn threat.
Along the way, the party unearths the knowledge of the Mizan. This narrative device introduces powerful ancient technology left behind by a civilization lost to sand and myth. Unraveling a deep tale of betrayal, the heroes must restore the balance between realms before the world tears apart.
An official commercial release date remains unannounced as development continues past its pre-alpha milestone.