Half-Life 25th Anniversary: Exclusive Interview with Development Team and Commemorative Updates

2023-11-20 14:54:11

To celebrate the 25th anniversary of the release of the first version of the classic sci-fi FPS “Half-Life”, Steam has set up a special discount page and a commemorative update page to simultaneously release a one-hour exclusive interview with the development team. Valve co-founder Gabe Newell (G Fat) ) and his development partners, talked about the secret behind the temporary decision to postpone the release of this game on the eve of its release. The bulk of contemporary games are digitally released, and they often rely on the Internet to release updates to fix bugs that have not been completed in the first release and QA testing. However, in the eyes of the developers of “Thriller”, a fun game should be polished, and no delay will be tolerated, such as This game was originally scheduled to be released in November 1997, but the team decided to make an emergency call. “Three months before the release in 1997, we felt like something wasn’t right,” game engineer Ken Birdwell recalled in the documentary. “It felt really bad, like a quickly thrown together, money-grabbing piece of shit, and we decided not to do it. “Do it.” “There is a serious disconnect between different development teams, programs, levels, and animation designs. Many monsters are not put into the game because no one is assigned to deal with them. We have a lot of levels, but what should be put in them?” Valve Co-founder Mike Harrington said that the team and publisher Sierra were pressed for time at the time, and in the end they told each other not to release the game. Even though they realized they might not get their money back, they still insisted on continuing development. “The delay (release) is temporary, but the badness is permanent,” G Fat added. Instead of making quick money and being happy for a while, it is better to really make the game well and have a clear conscience. “We can force the ducks to be released, but this is not our ideal. This is not the company we want to be in, nor is it the person we want to be, this is not the relationship we want to build with consumers.” G Fat made a lot of golden quotes in the documentary, such as about “realistic considerations”, which was said at a game design conference. This is not realistic enough. “Where is the fun in realism? In real life, I would write out a shopping list for going to the grocery store, and I never thought that realism was interesting. I play games for fun.” “Thriller in Time and Space” The FPS science fiction game that has undoubtedly influenced nearly a quarter of a century, just like other heavyweight IP series such as Valve’s “Absolute Force”, “Evil Force” and “Fortress”, has an indelible status in the player community. Perhaps it is Because of the stubborn development spirit of this group of people. But these are all things of the past, I dare to ask when Fatty G will count to three (laughs).

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