Halo Infinite eats up over 1 GB of internet traffic in a couple of matches – players are confused

Few people know that unlimited Internet is not happiness for everyone and far from everywhere.

The volume of data transmitted on the Web is growing every year, Internet connection speeds are constantly growing, and the amount of traffic included in the monthly fee in countries where the law has not yet introduced a ban on limited tariffs often does not keep pace with reality. In this regard, the recent finding of attentive gamers, discoveredthat Halo Infinite in multiplayer mode, for some incomprehensible reason, is able to “gobble up” over one gigabyte of traffic in just a couple of matches, led them to real confusion.

According to users, the very exchange of data with game servers within a match generates only about five megabytes of traffic per match. This is now nothing but an error can not be called. The question is caused by some constant system requests after the end of the match and exit to the main menu.

Each such “cycle” generates about 300 MB of traffic, and this is already quite noticeable. The fact is that in a very short time, Halo Infinite can generate an unacceptable amount of traffic, and given the fact that the limits included in the tariffs of Internet providers in the United States are very strict, this can lead to big financial troubles. In the United States and many other countries, the obligation of providers to provide unlimited access to the Network has not yet been introduced at the legislative level, and the available unlimited tariffs are special paid options provided by providers that significantly increase the cost of using the Internet.

news">

announcements and advertisements

343 Industries said it is working on a solution to this problem. However, it is not clear how long it would have remained unnoticed if not for attentive users.

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.