Young apprentices learning the traditional ways of robes, staves, and flying brooms need a place to buy their gear, and OZN Game Studio is building a PC game around the person behind the counter. OZN Game Studio that is preparing the PC game Magic Merchant Simulator is built entirely around that forgotten figure.
Building the Magical Workshop
Players start with humble surroundings and expand into a bustling business by choosing where to place new workbenches, arranging room layouts, and rotating decorations. Every workbench unlocks fresh items to craft, turning empty rooms into a personalized workshop. According to store materials on Steam, the game emphasizes manual interaction over simple menu clicks. Valve’s Steam storefront details how users carve, file, and polish wand handles, stir cauldrons with specific mouse movements, and pour candles by hand.
The hands-on labor extends from woodworking to bookbinding and broom assembly. Players take direct control of tools at each stage of production to transform raw materials into finished retail goods. This active crafting loop forms the core gameplay mechanic before stock ever reaches the display shelves.
Harvesting Materials in the Garden
A thriving workshop requires a reliable supply chain rooted just outside the door. Garden beds provide the raw inputs needed for potions, dyes, and magical goods. Players sow seeds, draw water from a well, and tend to growing plants before hauling their harvests inside.
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Managing the garden directly feeds the retail operation. As the outdoor space expands, proprietors unlock greater agricultural capacity to keep pace with customer demands inside the shop.
Supplying the Academy Students
Customers arrive directly from the neighboring magic academy to browse and purchase finished goods. Prices fluctuate in response to the academy’s weekly classes and scheduled events. Shopkeepers must read these changing market conditions to decide what items to craft next and which products deserve prime shelf space.
Earnings from daily sales fund further business expansion. Investments go toward acquiring advanced workbenches, enlarging the garden, and widening the shop floor.
Development Status and Release Plans
OZN Game Studio representative Melih Öznalbant described the project as an early-stage 1incht-person crafting and shopkeeping game planned for PC release via Steam. The studio has released a gameplay trailer, but a playable demo and an official release date have not yet been announced. In a message sent to MCM, Melih Öznalbant of OZN Game Studio introduced the game as a first-person crafting and shopkeeping game to be released on PC via Steam, explaining that it was an editorial review request rather than a paid placement.

Store screenshots also reveal mastery trees divided into fields such as potion brewing, candle making, wand making, and broom making, along with upgrades named ‘Magic Helper’ and ‘Batch Production’.
The Steam page currently lists the title as coming soon, leaving the exact timeline for its storefront debut unconfirmed.