Home » Technology » Several Balance Changes Coming Next Week – World of Warcraft

Several Balance Changes Coming Next Week – World of Warcraft

Demon Hunters, Druids, Evokers, Hunters, Mages…

As Kaivax stated in a post overnight, a new round of balance changes will be rolling out during next week’s weekly maintenance. Find all the details below.

demon hunter

  • The Hunt’s damage over time effect no longer inflicts an additional tick upon application. The damage inflicted over the total duration remains unchanged.
  • Vengeance
    • Hard Skin armor bonus increased to 130% (was 100%).
    • Calcified Spikes initial damage reduction increased to 12% (was 10%).
    • Painful duration increased to 6 seconds (was 5 seconds).

Druid

  • fierce
    • Damage of all abilities increased by 3%.

evocative

  • Devastation
    • Fire Breath damage increased by 10% for the Havoc specialization. Does not apply in PvP.
    • Ravager increases Deep Breath damage by 15%/30% (was 10%/20%).
    • Eternity Surge damage increased by 10%.
    • Firestorm damage increased by 20%.
    • Eye of Infinity generates 2 Essence on critical hits (instead of 1 Essence).
    • Spellweaver Domination increases critical strike damage to 230% (down from 220%).
    • Iridescence damage bonus increased to 20% (was 15%).

Hunter

  • Survival
    • Damage of all abilities and pets increased by 2%.
    • Butcher and Slash damage increased by 10%.
    • Eagle Fury damage increased by 10%.
    • Bushfire Bomb damage increased by 15%.

Mage

  • Feu
    • Flamestrike damage increased by 15%.
    • Living Bomb damage increased by 25%.
  • Frosted
    • Frostbolt damage increased by 20%.
    • Ray of Frost damage increased by 40%.
    • Glacial Spike damage increased by 10%.

Monk

  • Brewmaster
    • Stagger effectiveness once morest magic damage increased to 45% (was 35%).
    • Celestial Brew cooldown reduced to 45 seconds (was 60 seconds).
  • Mistweaver
    • All healing is increased by 5%.
    • Vivify healing increased by an additional 5%.
    • Blackout Strike damage increased by 6%.
    • Rising Sun Kick damage increased by 8%.
    • Tiger Palm damage increased by 15%.
    • Spinning Crane Kick damage increased by 5%.
    • Awakened Fae Line now transfers 70% of Spinning Crane Kick damage to healing (was 60%).

Paladin

  • Retribution
    • Crusader Strike damage increased by 40%.
    • Blade of Justice damage increased by 25%.
    • Final Retort damage increased by 15%.
    • Avenger’s Shield cooldown reduced to 90 seconds (was 120 seconds).

Priest

  • Sacred
    • All healing is increased by 3%.
  • Ombre
    • Focused Will grants 10% damage reduction for Shadow (was 15%).
    • Mind Blast damage increased by 15% (Shadow only).
    • Mind Flay damage increased by 15% (including Mind Flay: Insanity, but not C’Thun’s Idol proc).
    • Mind Spike damage increased by 15%.
    • Void Torrent damage increased by 15%.
    • Devouring Plague damage increased by 15%.

Thief

  • Outlaw
    • Precise Slashes (Talent) – Reduced Blade Flurry damage bonus per target miss below maximum to 2% (was 3%).

Warlock

  • Affliction
    • Agony damage increased by 5%.
    • Corruption damage increased by 5%.
    • Drain Soul damage increased by 10%.
    • Pandemic Summon damage increased by 20%.
    • Seed of Corruption damage increased by 5%.
    • Shadow Bolt damage increased by 10%.
    • Life Siphon damage increased by 10%.
    • Unstable Affliction’s return damage is no longer increased by damage-increasing modifiers or effects that increase Unstable Affliction’s damage.
  • Destruction
    • Channeling Demonfire damage increased by 10%.
    • Rain of Fire damage increased by 15%.
    • Soul Fire damage increased by 20%.
    • Infernal and Blasphemy Immolate damage increased by 10%.
    • Conflagration damage increased by 10%. This change does not apply in PvP.
    • Immolate damage increased by 10%. This change does not apply in PvP.
    • Incinerate damage increased by 15%. This change does not apply in PvP.

Player versus Player

demon hunter

  • Soul Tear Leech bonus reduced by 40% in PvP.
  • Devastation
    • Imperceptible Withdrawal (PvP Talent) – Damage reduction reduced to 35% (was 75%).
    • Chaos Strike and Blade Dance bonus damage via Essence Degradation reduced to 37.5% in PvP;
    • Rend Soul damage reduced by 16.7% in PvP.

evocative

  • Preservation
    • Energy Loop mana regen reduced to 25% in PvP.

Mage

  • Arcana
    • Storm Siphon effectiveness reduced by 50% in PvP.
  • Frosted
    • Glacial Spike – Reduced the damage of Glacial Spike increased via Mastery: Icicles by 25% in PvP. This change will be reflected in the description in an upcoming patch.

Monk

  • Blackout Strike damage increased by 30% in PvP (was 15%).
  • Tiger Palm damage increased by 30% in PvP (from 15%
  • Mistweaver
    • Rising Sun Kick now deals 12.5% ​​increased damage in PvP (was 25%).
  • windwalker
    • Thunder Fist damage reduced by 40% in PvP.
    • Celestial Palm increases critical strike chance by 30% in PvP (was 50%).
    • Fists of Fury damage increased by 15% in PvP.

Priest

  • Healing from Flash Heal increased by 30% in PvP (was 20%).
  • Sacred
    • Healing healing increased by 35% in PvP (was 25%).
    • Healing from Holy Word: Serenity increased by 15% in PvP.
  • Ombre
    • Shadow Word: Death damage reduced by 30% in PvP for Shadow only (was 20%).
    • Mind Blast damage reduced by 25% in PvP for Shadow only.
    • Mind Spike damage reduced by 25% in PvP.
    • Devouring Plague damage reduced by 25% in PvP.
    • Vampiric Touch damage reduced by 5% in PvP (was increased by 10%).
    • Reduced Dark Insight proc rate by 25% in PvP.
    • Reduced Wave of Darkness proc rate by 25% in PvP.

Thief

  • assassinat
    • Garrote damage bonus via Improved Garrote reduced to 40% in PvP.
    • Wireframe’s damage reduction debuff now has a 4 second duration in PvP (was 8 seconds).

Warlock

  • demonology
    • Demonic Force releases a Felstorm that deals 150% increased damage in PvP (was 400%).
    • Demonic Fire damage increased by 75% in PvP.
    • Dread Bite damage reduced by 10% in PvP.

Warrior

  • Defensive Stance now reduces damage dealt by 15% (was 20%) in PvP.

You may also like

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Adblock Detected

Please support us by disabling your AdBlocker extension from your browsers for our website.