Several Balance Changes Coming Next Week – World of Warcraft

Demon Hunters, Druids, Evokers, Hunters, Mages…

As Kaivax stated in a post overnight, a new round of balance changes will be rolling out during next week’s weekly maintenance. Find all the details below.

demon hunter

  • The Hunt’s damage over time effect no longer inflicts an additional tick upon application. The damage inflicted over the total duration remains unchanged.
  • Vengeance
    • Hard Skin armor bonus increased to 130% (was 100%).
    • Calcified Spikes initial damage reduction increased to 12% (was 10%).
    • Painful duration increased to 6 seconds (was 5 seconds).

Druid

  • fierce
    • Damage of all abilities increased by 3%.

evocative

  • Devastation
    • Fire Breath damage increased by 10% for the Havoc specialization. Does not apply in PvP.
    • Ravager increases Deep Breath damage by 15%/30% (was 10%/20%).
    • Eternity Surge damage increased by 10%.
    • Firestorm damage increased by 20%.
    • Eye of Infinity generates 2 Essence on critical hits (instead of 1 Essence).
    • Spellweaver Domination increases critical strike damage to 230% (down from 220%).
    • Iridescence damage bonus increased to 20% (was 15%).

Hunter

  • Survival
    • Damage of all abilities and pets increased by 2%.
    • Butcher and Slash damage increased by 10%.
    • Eagle Fury damage increased by 10%.
    • Bushfire Bomb damage increased by 15%.

Mage

  • Feu
    • Flamestrike damage increased by 15%.
    • Living Bomb damage increased by 25%.
  • Frosted
    • Frostbolt damage increased by 20%.
    • Ray of Frost damage increased by 40%.
    • Glacial Spike damage increased by 10%.

Monk

  • Brewmaster
    • Stagger effectiveness against magic damage increased to 45% (was 35%).
    • Celestial Brew cooldown reduced to 45 seconds (was 60 seconds).
  • Mistweaver
    • All healing is increased by 5%.
    • Vivify healing increased by an additional 5%.
    • Blackout Strike damage increased by 6%.
    • Rising Sun Kick damage increased by 8%.
    • Tiger Palm damage increased by 15%.
    • Spinning Crane Kick damage increased by 5%.
    • Awakened Fae Line now transfers 70% of Spinning Crane Kick damage to healing (was 60%).

Paladin

  • Retribution
    • Crusader Strike damage increased by 40%.
    • Blade of Justice damage increased by 25%.
    • Final Retort damage increased by 15%.
    • Avenger’s Shield cooldown reduced to 90 seconds (was 120 seconds).

Priest

  • Sacred
    • All healing is increased by 3%.
  • Ombre
    • Focused Will grants 10% damage reduction for Shadow (was 15%).
    • Mind Blast damage increased by 15% (Shadow only).
    • Mind Flay damage increased by 15% (including Mind Flay: Insanity, but not C’Thun’s Idol proc).
    • Mind Spike damage increased by 15%.
    • Void Torrent damage increased by 15%.
    • Devouring Plague damage increased by 15%.

Thief

  • Outlaw
    • Precise Slashes (Talent) – Reduced Blade Flurry damage bonus per target miss below maximum to 2% (was 3%).

Warlock

  • Affliction
    • Agony damage increased by 5%.
    • Corruption damage increased by 5%.
    • Drain Soul damage increased by 10%.
    • Pandemic Summon damage increased by 20%.
    • Seed of Corruption damage increased by 5%.
    • Shadow Bolt damage increased by 10%.
    • Life Siphon damage increased by 10%.
    • Unstable Affliction’s return damage is no longer increased by damage-increasing modifiers or effects that increase Unstable Affliction’s damage.
  • Destruction
    • Channeling Demonfire damage increased by 10%.
    • Rain of Fire damage increased by 15%.
    • Soul Fire damage increased by 20%.
    • Infernal and Blasphemy Immolate damage increased by 10%.
    • Conflagration damage increased by 10%. This change does not apply in PvP.
    • Immolate damage increased by 10%. This change does not apply in PvP.
    • Incinerate damage increased by 15%. This change does not apply in PvP.

Player versus Player

demon hunter

  • Soul Tear Leech bonus reduced by 40% in PvP.
  • Devastation
    • Imperceptible Withdrawal (PvP Talent) – Damage reduction reduced to 35% (was 75%).
    • Chaos Strike and Blade Dance bonus damage via Essence Degradation reduced to 37.5% in PvP;
    • Rend Soul damage reduced by 16.7% in PvP.

evocative

  • Preservation
    • Energy Loop mana regen reduced to 25% in PvP.

Mage

  • Arcana
    • Storm Siphon effectiveness reduced by 50% in PvP.
  • Frosted
    • Glacial Spike – Reduced the damage of Glacial Spike increased via Mastery: Icicles by 25% in PvP. This change will be reflected in the description in an upcoming patch.

Monk

  • Blackout Strike damage increased by 30% in PvP (was 15%).
  • Tiger Palm damage increased by 30% in PvP (from 15%
  • Mistweaver
    • Rising Sun Kick now deals 12.5% ​​increased damage in PvP (was 25%).
  • windwalker
    • Thunder Fist damage reduced by 40% in PvP.
    • Celestial Palm increases critical strike chance by 30% in PvP (was 50%).
    • Fists of Fury damage increased by 15% in PvP.

Priest

  • Healing from Flash Heal increased by 30% in PvP (was 20%).
  • Sacred
    • Healing healing increased by 35% in PvP (was 25%).
    • Healing from Holy Word: Serenity increased by 15% in PvP.
  • Ombre
    • Shadow Word: Death damage reduced by 30% in PvP for Shadow only (was 20%).
    • Mind Blast damage reduced by 25% in PvP for Shadow only.
    • Mind Spike damage reduced by 25% in PvP.
    • Devouring Plague damage reduced by 25% in PvP.
    • Vampiric Touch damage reduced by 5% in PvP (was increased by 10%).
    • Reduced Dark Insight proc rate by 25% in PvP.
    • Reduced Wave of Darkness proc rate by 25% in PvP.

Thief

  • assassinat
    • Garrote damage bonus via Improved Garrote reduced to 40% in PvP.
    • Wireframe’s damage reduction debuff now has a 4 second duration in PvP (was 8 seconds).

Warlock

  • demonology
    • Demonic Force releases a Felstorm that deals 150% increased damage in PvP (was 400%).
    • Demonic Fire damage increased by 75% in PvP.
    • Dread Bite damage reduced by 10% in PvP.

Warrior

  • Defensive Stance now reduces damage dealt by 15% (was 20%) in PvP.

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