Skull and Bones: Another change for Ubisoft’s piracy game!

Game news Skull and Bones: Another change for Ubisoft’s piracy game!

Announced in 2017 but in the works for a longer time, Skull & Bones is a title with a tumultuous course, postponed many times, and developed in a studio recently targeted by a Kotaku investigation. The piracy game is talking about it again today, and it is not to give us a window out.

First expected for 2019 then postponed several times, Skull and Bones is now most expected before fiscal year 2022/2023 the best. A year ago, we learned that the director of management of Ubisoft Singapore, Hughes Ricour, was removed from office and transferred in another department. This summer, the studio was at the heart of a new investigation pointing the finger at toxic practices that would take place internally and the “shipwreck” that was development. A far from ideal situation for the title, in production since 2014 and revamped many times.

Another blow for Skull & Bones?

Cependant, Skull & Bones recently seemed to be on the right track. In September, the inevitable Tom Henderson gave news of this sea serpent, indicating that, if he was not about to come out, many things had been decided since September 2020 and the choice of a new management. We should thus explore the Indian Ocean, be able to dock at a large island like Madagascar, pilot and upgrade five different types of ships, meet NPCs and, of course, battle at sea to get your hands on many treasures.

Skull and Bones: Another change for Ubisoft's piracy game!

Unfortunately, the specter of a very complicated development has just resurfaced, with the recent departure of the game’s associate game director, Antoine Henry. After 15 years with Ubisoft, in Paris and then in Singapore, he decided to pack up and leave the company. In Singapore it was one of the main game designer of Skull & Bones, holding this position from 2014 to 2017, before moving to the position of Associate Game Director, which brought him back to the game for the whole of 2021. He was notably responsible for the gameplay, the loop, the multiplayer aspects and the relationship with the editorial department from the publisher.

Goodbye Ubisoft! After almost 15 years, it was my last day. I thank all the people I have met for what they have given me, personally and professionally. I hope I was able to give them back a little. I will start a new adventure very soon, said the person concerned on his LinkedIn account.

For now, difficult to know if this departure follows developmental difficulties, or if it is a purely personal choice. In any case, Antoine Henry seems to have already found the next step in his career.


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