Home » Technology » Test: Metal Hellsinger, the FPS that has the rhythm in the pogo

Test: Metal Hellsinger, the FPS that has the rhythm in the pogo

by Alexandra Hartman Editor-in-Chief

Welcome to Hell. We are not talking regarding your family Sundays with your reactionary uncle, your noisy nephews and the soporific stories of the grandpa. No, we are talking regarding Hell here, the real one, with flames, horned beasts and suffering souls. You play as a mute character, named the Unknown, who joins forces with Paz, a talkative skull, to get revenge on the Red Judge, Queen of the Underworld. That’s pretty much all you need to know. Even if there are a few revelations and cutscenes, it won’t go much further. Like his model, Metal: Hellsinger understood that he had no need to burden himself with an intrusive narration. Of course, Paz will occupy the few quiet passages with his babble but the game generally avoids the too long digressions which, frankly, everyone makes fun of. Which allows us to quickly get to the heart of the matter: the murder of demonic spawn. The Unknown and Paz will therefore have to clear eight different infernal strata to complete their quest and their enemies. Eight circles of the Underworld and therefore eight variations around the main theme which lack, perhaps, a little originality.

You may also like

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Adblock Detected

Please support us by disabling your AdBlocker extension from your browsers for our website.