Test: Metal Hellsinger, the FPS that has the rhythm in the pogo

Welcome to Hell. We are not talking about your family Sundays with your reactionary uncle, your noisy nephews and the soporific stories of the grandpa. No, we are talking about Hell here, the real one, with flames, horned beasts and suffering souls. You play as a mute character, named the Unknown, who joins forces with Paz, a talkative skull, to get revenge on the Red Judge, Queen of the Underworld. That’s pretty much all you need to know. Even if there are a few revelations and cutscenes, it won’t go much further. Like his model, Metal: Hellsinger understood that he had no need to burden himself with an intrusive narration. Of course, Paz will occupy the few quiet passages with his babble but the game generally avoids the too long digressions which, frankly, everyone makes fun of. Which allows us to quickly get to the heart of the matter: the murder of demonic spawn. The Unknown and Paz will therefore have to clear eight different infernal strata to complete their quest and their enemies. Eight circles of the Underworld and therefore eight variations around the main theme which lack, perhaps, a little originality.

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