The Lord of the Rings: Gollum Joins NVIDIA DLSS, Now Supports 200 Games

NVIDIA DLSS game acceleration technology can improve the FPS performance of the game without affecting the picture quality, and the new games “The Lord of the Rings: Gollum” and “Steelrising” are two masterpieces. DLSS and ray tracing will be supported.

NVIDIA DLSS is the only super-resolution technology with AI support that can up to two times the performance of games, and the only viable scaling technology that leverages the power of deep learning neural networks to ensure image quality comparable to native resolution. Using scaling techniques without AI support produces unsightly artifacts such as motion artifacts, flickering patterns, and blurred textures.

NVIDIA DLSS currently supports 200 games and applications for players to choose from, and machine learning has an absolute advantage in maintaining realistic picture quality, which will continue to set the benchmark for super-resolution technology.

The newly launched “The Lord of the Rings: Gollum” is a hidden adventure game that players are looking forward to, adapted from JRR Tolkien’s work “The Lord of the Rings”. The Lord of the Rings: Gollum will release this September, and GeForce RTX players will be able to explore various locations in the game with immersive ray-traced reflections and shadows accelerated by NVIDIA DLSS. In this new trailer, you can see the beautiful picture created by RTX technology for “The Lord of the Rings: Gollum”.

In addition, “Rise of Steel”, which will be released on September 8, will also support NVIDIA DLSS and ray tracing. This action RPG game uses ray traced reflections to immerse players in beautiful graphics, while using AI-supported NVIDIA DLSS will improve game execution speed. Check out the latest gameplay footage of Rise of Steel in the movie.


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