The modder made the models of enemies and objects in the original Doom fully three-dimensional

Modder Daniel Peterson, better known as Cheello, informed about the release of his modification Voxel Doom, which makes the models of enemies and objects in the original Doom fully three-dimensional.

Image Source: id Software

The first Doom at one time became a key step towards fully three-dimensional games, although it itself used 2D sprites for opponents and objects, which turned “to face” the user when approaching.

Doom characters consisted of six flat images (one for front and back views, two for each side, and two more for diagonal movement), which made them look like a straight thin line from above (see GZDoom).

The Cheello mod corrects this omission and brings the original Doom closer to such all-3D hits of the 90s and early 2000s as Quake, Half-Life and Return to Castle Wolfenstein.

All enemies, weapons, pickups, and background elements (such as the head on a bayonet) have been converted to 3D voxels. From afar, they can even be confused with two-dimensional ones – the original style is so well sustained.

For a long time it was believed (attempts were made both in the 2000s and in the 2010s) that the OpenGL rendering used in Doom was not suitable for displaying voxels, which doomed further attempts by enthusiasts to failure.

Voxel Doom is available for download on the website ModDB. How it transmits PCGamesNPeterson’s colleague – Nash Muhandes – plans to transfer the modification to Doom 2 rails.

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