Video game genius John Carmack quits Meta, ‘frustrated with how things are going there’ on VR

Meta’s future in the Metaverse will be without John Carmack, who served as a consultant CTO (chief developer) at Meta, and has been working on VR headsets since 2013.

« It’s the end of my decade spent in virtual reality. ” In a long Facebook post, the essential John Carmack explained, on December 17, 2022, the reasons for his departure from Meta, the parent company of Facebook, Instagram and Oculus.

However, it was on Twitter that he was most direct: “ As some know, I’ve always been quite frustrated with the way things are going at Meta/Facebook. Everything one would need to be phenomenally successful is there, but it’s not put together in the most efficient way. »

He then points out that in his opinion, the value of the final delivered product is not high enough to balance the expenses and the energy committed to the project. “ There is a noticeable disconnect between how Mark Zuckerberg and I view strategic issues, so I know it would have been very frustrating to keep trying to push my vision internally.. »

John Carmack announces that he will devote himself full-time to his startup Keen Technologieswhich aims to develop an “Artificial General Intelligence” (AGI), an artificial intelligence capable of adapting to all situations, and not a specific algorithm for a specific case.

John Carmack, Meta, the Metaverse and the Rest

In his statement, Carmack said he was filled with “ mixed feelings on his experience at Meta: [Le casque] Quest 2 is almost exactly what I wanted to see from the start – a mobile product, indoor and outdoor tracking, optional PC streaming, 4k(ish) screen, cost effective. Despite all the criticisms I might make of our software, millions of people are still benefiting from it (…) The problem is our efficiency “, he asserts.

The Oculus Quest 2 Elite strap. // Source: Louise Audry for Numerama

« We have a ridiculous amount of people and resources, but we’re constantly sabotaging ourselves and wasting our efforts. There is no way to coat; I think our organization is operating at half the efficiency that would make me happy. Some may laugh and claim that we are doing just fine, but others will laugh and say: ‘Half ? Ha! I’m at quarter efficiency!’ »

Carmack, known for being one of the thinking heads of several cult video games like Doom or Quake, joined Meta in 2013 to work on the prototypes of the Oculus Rift headsets – which are no longer called that today.

« It’s been a fight for me “, concluded the ex-CTO. ” I have a voice at the highest level here, so I feel like I should be able to get things done, but I’m obviously not persuasive enough. A lot of the things I complain about end up proving me right after a year or two, and the evidence mounts, but I’ve never been able to kill stupid things before they do damage, or to set a direction and have a team stick to it. I think my influence at the margins has been positive, but it has never been a driving force.»

The immediate impact of Camarck’s departure on the project of Metaverse by Mark Zuckerberg is not quantifiable, but the signal sent is harsh, while Meta is struggling to convince investors the viability of its virtual world project.

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.