Xbox manager dreams of artificial intelligence for QA testing

Matt Booty, head of Xbox Game Studios, dreams of a time when you could simply delegate the quality assurance of games to artificial intelligence. That would not only save on personnel costs, but also mean that you could search for bugs in games much more extensively and reliably.

Booty explains that modern games are becoming more and more complex, which also leaves more room for undetected errors. It is therefore becoming increasingly difficult to test the titles so extensively before the launch that nothing gets through. We all know this: Current games usually receive a day-one patch when they are released and then more updates usually follow, which only gradually eliminate the errors. Of course, some games are more fine-tuned than others.

Booty Sea he has already had talks with AI researchers at Microsoft to work on such an artificial intelligence for quality assurance of games. Games are far more complex than e.g. B. Movies: When the makers of a movie re-edit the ending, it usually doesn’t affect the beginning. But in a game, changing a small object can affect a number of processes in the background. That’s why you simply need automatic test procedures over time to keep up with the complexity of the games.

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