Battle for the Center of the Earth: World Soul War Expansion Pack Updates and Details

2024-04-17 17:00:37

At last year’s BlizzCon, Blizzard invited back Chris Metzen, who used to be in charge of the World of Warcraft world, and unveiled a large-scale story “World Soul War” that consists of three expansion packs. The first expansion pack “War for the Center of the Earth” was released after BlizzCon. , revealed the first wave of relevant revision content today, and will start Alpha testing tomorrow (19th).

“Battle for the Core of the Earth” will take players deep underground. As players continue to advance the main story campaign, they will encounter the earth spirits who call Dorne Island and its underground area their home. The earth spirits will be opened to alliances and A new allied race for Horde players. On the other hand, they will also encounter the ancient Neryou Zerg civilization, and players will be prepared for the upcoming conflict.

In terms of systems, “Battle for the Center of the Earth” adds an “Exploration” dungeon, which is an adjustable world dungeon for 1 to 5 people. It will provide world content players with important equipment that can contribute to the new reward track in the treasure house. schedule.

There are also new hero talents for each class specialization, which will allow players to develop their characters with evergreen and independent talent trees.

There is also a brand-new “Team” function. Players can create a team among all the characters on a single account, and enjoy the general progress of the account regardless of the camp. What can be shared includes “Battle for the Center of the Earth” reputation and team bank. ,Achievement.

In terms of shaping collections, a new change has also been introduced. Players can see the appearance of any equipment type, even if the player cannot wear that type of equipment.

Finally, Blizzard also announced the physical collector’s edition, which includes the epic edition of “World of Warcraft: War for the Core”, plus download codes for all goodies. There is also a hardcover version of the “War for the Center of the Earth” art collection, collection pins of Elanria, Anduin and Thor, and a 20th anniversary gryphon knight statue.

The physical collector’s edition of “Battle for the Center of the Earth” will be sold in Taiwan, Hong Kong and Macao. The relevant time, price and access will be announced by Blizzard Taiwan at a later date.

This time we also interviewed Ion Hazzikostas, the game director of “World of Warcraft”, and asked him to talk about the relevant content of this “Battle for the Center of the Earth”.

Q: Anduin appeared in the previously released promotional video for “Battle for the Center of the Earth”. Does this mean that he will also appear in this expansion? If so, in what capacity will he appear? Will its positioning and role in the expansion pack be important?

A: Indeed, he will play a very important role in the War at the Center of the Earth, because this is a very huge, bright and epic beginning. We will be looking for many questions and answers to Azeroth, and Anduin himself will also be looking for it. The answer within himself, he will find the meaning of his own existence on this journey.

Q: A new allied race “Earth Spirit” has been added. Earth Spirit is a creation of the Titans. Does this mean there will be stories related to Titans in “Battle for the Core of the Earth”?

A: Indeed, what is the nature and purpose of Titan? This is an important story line of the War in the Earth’s Core and the Soul of the World. When they came into contact with the earth spirits, they had been helping the Titans maintain thousands of machines and culture, but what was the original purpose of the many machines left behind by the Titans? Even the earth spirits have forgotten it, so we will work with the earth spirits to find the purpose of these machines.

Q: The continent of “Kazi Algar” where “Dorn Island” is located is located off the west coast of Pandaria. Does this mean that “Battle for the Center of the Earth” has a certain relationship with the continent of Pandaria? Is it related to the limited-time event “Mash-Up: Mists of Pandaria” that opened on 10.2.7?

A: Although the location of Dorne seems to be very close to Pandaria, the connection with Pandaria is not too strong. It is actually closer to the southwest corner of Kalindor, and that is Silithus…maybe it is related to Pandaria. Does that sword have anything to do with it?

Q: Why did you want to make an Arachnophobia mode? This mode can replace the neru zerg with crabs. Does the replacement range include all neri zerg, regardless of species?

A: In addition to feedback from the community, we have also heard this opinion from our colleagues. We are also aware that some players have arachnophobia and have a strong aversion to spiders. Although there have always been spider-types in Azeroth, this time we have designated a large area for the Nervian Zerg. So we made this model.

If it is purely a spider form, everything will be replaced. If it is a half-body form (less scary), it will remain the same.

The original screen turns on arachnophobia mode

Q: Regarding the newly added “Team” system, is it a special design that integrates the player’s original and clone materials, reputation, and achievements?

A: Because for so many years, players have not only created one character. It would be very troublesome to sort out these resources every time and have to do many content tasks repeatedly.

Although WOW was designed based on a single player character in the past, now with the team system, players will have a group of characters who can share all progress with each other, so the team system will be used as the basis for design in the future.

Q: Can you share more about the original design intentions and details of the “Team” system? For example, will “Team Bank” limit shared items?

A: Under the new team system, there are still soul-bound items. If they are soul-bound, no matter what the equipment is, it cannot be put into the team bank.

We have designed a new reward mechanism and standards. In the future, there will be so-called “team-bound” items. These items can be passed to clones through the team bank. We will use this to control the balance of the game.

Q: If it can be shared, will it cause serious equipment grabbing problems? For example, a player who uses a shaman steals a mage’s equipment in order to allow his clone to use the equipment.

A: As mentioned just now, there will be team-bound items in the future. If the king drops a soul-bound item, the shaman cannot roll the mage’s equipment, and even if he gets it, it will be directly bound to the shaman.

If it is an item bound to a team, each player will drop it individually, which saves players from having to think about whether to leave it to their clones or their teammates.

Q: Is the “Team Bank” similar to the storage box in “Diablo 4”? Will it have any impact on the original character warehouse?

A: It’s a bit similar, but not exactly the same. Team Bank is a storage space unique to each character and is shared by “Diablo 4”. Following the plot, after the player unlocks the team system, there will be an additional page of team bank, and then the team bank can be expanded with gold coins.

Q: Is there a maximum number of members in the “Team” system? Are there any restrictions?

A: There is currently no upper limit on characters, so the upper limit of characters an account can have is the upper limit of the team. Currently, the upper limit of an account is 60 characters, so up to 60 characters will be in your team system.

Q: The “Exploration” world dungeon can be challenged by 1 to 5 players. Is this design similar to a random team dungeon? Are there any differences in content depending on the number of people? Compared with dungeons and team copies, what kind of experience does the team hope to bring to players through “exploration”?

A: The new exploration adventure is more like an extension of the entire world. In fact, you won’t enter a place like a portal like a copy. It may be that when you enter a cave, you will automatically enter the exploration adventure.

This is something you will encounter when entering by yourself or with friends. We seem to have been neglecting the group of people who play with friends. We hope that we can use this to make players have fun.

Everyone is familiar with large-scale team dungeons in World of Warcraft. Tanking, healing, and damage professions all have to perform their respective duties. But the design of the inquiry is a small-scale venture. We hope that this is an extension of the entire world and that it will be more flexible, like receiving random outdoor missions. Therefore, we hope to give players who enter the exploration a sense of adventure. Whether they are small teams or individuals, they can take advantage of it. To the top equipment of the copy.

Q: Compared with the past, will this hero’s talent show any different fighting style? Is there any profession with a hero talent that the production team currently feels is the most unique or fresh?

A: Talents have gone through many changes. We mainly hope that players can play the character in the way they like. For example, if they like Dark Ranger, they can make their hunter more like the previous Sylvanas. We also have some changes in professional design. There have been some new changes, and it’s hard for us to say which profession is the freshest. Recently, the art team has provided new content. If you go towards the demon specialization, now the warlock can summon the abyss lord.

Q: The hero talent tree seems to be very rich, but are you worried that most players will still only have a few choices in the end? How can the team balance it?

A: We have thought of this. These points will be obtained from level 70 to 80, so there is no need to think about which skills need to be given up. Players only need to choose which specialization to activate, and they can still switch between different specializations. , so all skills of the profession can still be used.

Of course, when it comes to deciding which skill is better, it depends on local conditions, but when we get these 10 to 11 points, we only need to take into account the balance of these points under different specializations. It is not a comparison between skills. There are indeed some skills. It is more beneficial to certain specializations. At this time, you can allocate it according to your own playing style. This is more like the 7.0 artifact, giving players some points that can be allocated freely, and all the points will be collected at the end of the game.

Q: Many players are very concerned about the direction that “War for the Center of the Earth” is taking towards Mythic+. Many specific professions do not have any countermeasures to the existing affixes and cannot be invited to join the secret team. Regarding this, is there any relevant response design in the dungeon or secret mode?

A: This is also a point that our team attaches great importance to, but the factors involved are relatively complex and cannot be handled by a single system change or mechanism. This is whether the team can consider each profession and characteristics when designing the copy. and balance.

We are quite satisfied with Rise of the Dragon so far. The affixes only add variety and should not be the main challenge for players. The main challenge for players should be to maintain the mechanics and features of the dungeon.

Q: It is also a large-scale story that allows players to understand the whole story. The production team has considered the elaboration and controversy of Sylvanas’s “main purpose” in the previous plot. How will it keep players interested this time in the three-part expansion pack?

A: We now want to tell a very ambitious story. We will also note that each expansion pack is still an expansion pack. Therefore, “Battle for the Center of the Earth” still has to shoulder the content and responsibilities that an expansion pack should have. Maybe the story There are some unanswered questions on the game, but we still have to ensure that the content is a complete expansion pack that gives players a satisfying sense of accomplishment. This is also a challenge for the team.

Q: Can you introduce “World Soul War” in detail? Will this series be released in multiple updates?

A: We still have a lot of content that cannot be disclosed. We hope that players will experience the entire story as the plot progresses. We will slowly lead everyone into this fantasy world. “World Soul War” is the largest story in the history of Warcraft. Line, this time a new crisis has appeared, which not only harms living things, but also poses a threat to the entire world. Heroes from all walks of life have heard whispers and seen illusions. Where did these come from? We will tell players through three expansion packs. Let players know what the real threat is and embark on this epic journey.

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