CD Projekt Red is seeking a lead quest programmer for Cyberpunk 2 with network architecture experience, though studio officials indicate the game remains in preproduction and no multiplayer mode has been confirmed.
Multiplayer References in Cyberpunk 2 Job Postings
A recent job advertisement for a lead quest designer on the sequel, known internally as Project Orion, lists familiarity with multiplayer networking architecture and client-server synchronization as a welcome qualification. The studio previously announced a multiplayer mode for Cyberpunk 2077 in 2019, but it did not reach the final version. Financial analysts at Noble Securities estimated that adding an advanced networking module could raise the total budget to 400 million dollars. Commenters on Reddit expressed mixed reactions to the posting, with some users pushing for a strictly single-player focus while others pointed to community multiplayer mods as proof of demand. In the industry, two main scenarios are discussed: from a classic cooperative mode in the style of Baldur’s Gate 3 or Borderlands, where players complete story missions with a companion by their side, to a ruthless behemoth akin to GTA Online, where hundreds of players simultaneously compete and trade on the streets of a futuristic metropolis. This is effectively an open admission that playing with friends in Night City is ceasing to be merely a pipe dream of modders and is becoming an official design element of the sequel.

Former Modders Staffing the Quest Design Team
Paweł Sasko, associate director of the sequel, revealed that approximately half of the current quest design team consists of former modders. Speaking during a REDstreams broadcast, Sasko described modding as a natural gateway into professional game development. CD Projekt Red has hired more than 20 former modders to work on its titles, including contributors who built tools like WolvenKit for The Witcher 3 and Cyberpunk 2077. These developers bring deep technical familiarity with the engine and game architecture. Some created mods that made the world of Night City more realistic, while others added flavor to the RPG through story mods.

Early Development Phase and Unreal Engine 5 Transition
The sequel is being developed on Epic Games’ Unreal Engine 5, a transition intended to alleviate technical limitations faced during the development of Cyberpunk 2077 on the proprietary REDengine. Cyberpunk 2 remains in the early preproduction phase, with no official release date or story details disclosed by the developer.
CD Projekt Red previously credited and paid modders whose work was integrated into the next-generation update of The Witcher 3, establishing an institutional precedent for incorporating community creations into official studio releases.