Gran Turismo 7 won’t be able to play for about a day with server downtime

Sony’s newly released Gran Turismo 7 has been out of play for about 24 hours, as current server maintenance is preventing GT7 owners from accessing the game.

This issue is said to be related to the latest patch related issue, but there has been no update from the Gran Turismo team in the last 16 hours and the game is offline.

Unfortunately, despite the heavy emphasis on the single player, playing Gran Turismo 7 almost always requires an internet connection. Due to the lack of servers, players will not be able to access their personal storage units and garages, nor will they be able to participate in races, hot labs, licensing events, or customize their cars. GT7 only has two modes when the game is offline: arcade mode with smaller cars and exotic and minimalist music pool mode.

This extended server crash follows heavy criticism of players over the recent update of a set of drastic reductions in the number of credits awarded for certain races. With little money for several single-player events, the most expensive GT7 cars will spend more time than ever. Metacritic GT7 User Rating Currently in free fall.

Those tariffs, which were recently lowered after heavy criticism of the GT7’s stunningly strict micro-transaction model, only took effect after GT7 reviews were published. While the cars in the 2017 GT Sport are offered for purchase separately ($1 to $5), the solution to the transaction for GT7 credits is that players want to use real money to speed up the payment of their GT7 collection to the US. $40 per car. these cars there The credit will be available in the game by credit, but the new update has now confirmed that it will take longer.

GT7 is under scrutiny for obvious issues with the new micro-transactions approach.

IGN’s Gran Turismo 7 review with its beautiful graphics, amazing driving feel and racing options helped make this series the best of the PlayStation 2 dominant era, but the always online single player mode seems needlessly penalized.

Luke is the Games Editor at IGN’s Sydney office. You can chat with him on Twitter MrLukeReilly.

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.