Modern video games require massive storage space due to patches and files

Modern video games can require up to 210 gigabytes of storage space for a single installation, marking a massive increase from older console and computer titles. Techritual 香港 reported that this growth stems from added patches, downloadable content, and language packs, while lingering files often stay on hard drives long after uninstallation.

From Megabytes to Gigabytes in Lara Croft Adventures

Storage demands have escalated dramatically over several console generations. The original Tomb Raider title on personal computers required roughly 100 megabytes of disk space. Decades later, the contemporary release Shadow of the Tomb Raider demands 40 gigabytes for its base game alone, representing a four-hundred-fold expansion in footprint size.

Day-One Patches and Additional Content Packages

Base files represent only a fraction of total storage consumption on modern hardware. Publishers routinely issue large updates at launch, forcing players to download vast amounts of data before playing. For instance, Fallout 76 required a 54-gigabyte day-one patch on top of its 45-gigabyte base installation for the PlayStation 4. Ubisoft informed players of Tom Clancy’s The Division 2 that initial updates would span 48 to 52 gigabytes across Xbox One and personal computers.

Game Title Platform Base Size / Update Size
Fallout 76 PlayStation 4 45 GB base / 54 GB patch
The Division 2 Xbox One / PC 48 GB to 52 GB update
Grand Theft Auto VI PlayStation 5 210 GB expected download

Hidden Assets and Residual System Files

Beyond downloadable content and patches, consoles and computers generate hidden assets that consume valuable gigabytes. PlayStation 5 hardware automatically records a high-definition video clip and a screenshot for every earned trophy. Astro Bot accumulates 63 separate trophy videos across its base game and downloadable content, filling storage blocks without user intervention. Personal computers face similar bloat through precompiled shader caches stored in system directories to maintain smooth frame rates during gameplay.

Leftover Data After Game Uninstallation

Removing a title from a storage drive rarely reclaims all occupied space. Save files, user settings, leftover shader caches, crash dumps, and workshop modifications often remain inside directories like AppData, Documents, or steamapps/shadercache. Steam purposefully preserves save states to prevent progress loss upon reinstallation, but leaves cleanup of screenshots, caches, and empty directories entirely up to the user.

Grand Theft Auto VI and Upcoming Storage Demands

Platform tracking accounts note that upcoming releases will push storage hardware to new limits. The PlayStation 5 version of Grand Theft Auto VI lists a projected download size of 210 gigabytes, according to the PlayStation Game Size account, though Rockstar has not officially confirmed the final figure. That single title would consume nearly one-third of the roughly 667 gigabytes of usable space available on a base PlayStation 5 console.

Why Do Modern Video Games Use So Much Storage Space? ☆Remix☆

Photo of author

Sophie Lin - Technology Editor

Sophie is a tech innovator and acclaimed tech writer recognized by the Online News Association. She translates the fast-paced world of technology, AI, and digital trends into compelling stories for readers of all backgrounds.

Wall Street Suffers Worst Day Since June as Tech Stocks Drop