Overwhelmingly positive reviews Time Thief! “Storm City” is a Roguelite city-building simulation game that is different every round | 4Gamers

2024-02-11 02:00:00

“Against the Storm” is a roguelite city-building simulation game developed by Eremite Games and published by Hooded Horse. During the trial period, it received overwhelming praise from players for its random and unique gameplay and rich game content. Now it exceeds After a year of testing the EA version, it will finally be officially launched at the end of 2023.

Generally speaking, the main difficulty when we play simulation city building games is that it doesn’t matter what we need at the beginning. But as long as we get through the early stage and all the facilities are developed, we can say that we will be like a duck in water later on. However, “Storm City” combines Roguelite (also known as meat pigeon) with the gameplay of city construction.

Players need to make different decisions in each round, think about how to allocate resources in each round, and each round is a new challenge. Even if you fail this round, you will receive an equal proportion of upgrade rewards, and you will not get nothing just because of the failure.

The world view of “City of Storms” is set as every few decades, a storm will sweep through the world and destroy everything. Only Smoke City can withstand the storm, and as the governor of the Scorched Earth Queen, players must choose a new area on the big map to develop a town.

The large map is full of random events, through which players can obtain rich rewards. In addition, there are also gain or debuff areas on the big map, which you can choose to go to according to your needs. As you get further away from the main city, the required minimum difficulty will gradually increase.

The map scenes are mainly divided into royal woodland, swamp, scarlet orchard, coral forest and cursed royal woodland. After players enter the map to build a town, they will receive bread and parts after each town is successfully built, which can be used to unlock talents. The tree will make every subsequent game easier for you.

Talent tree

The environment and extractable resources of each game are different, and the choices of cornerstones and blueprints are also diverse. Players need to make the most appropriate choice based on the actual situation, which also tests the player’s experience and strategy.

Because “City of Storms” has so many constructions and gameplay, many players will still feel confused even after 2 to 3 hours of novice tutorials. Therefore, the author recommends that players should not choose too high difficulty at the beginning of each round. , first slowly get used to the buildings and gameplay in the game.

Although Storm City is classified as a city-building game, it is relatively weak in city planning. At the beginning of each game, the player’s main job is to mine resources, explore the fog, and extract events.

The Roguelite elements of randomly selected buildings or passive skills in the game are also quite different from traditional city construction planning. The game has a very rich system. Novices may feel dazzled when they first enter the game. In fact, as long as they master the general logic, it will be enough.

Reputation (blue at the bottom of the interface): a necessary condition for successfully completing a round. In addition to opening boxes and clearing edicts, reputation can also be increased by improving people’s faith, solving specific dangerous forest events, achieving cornerstone conditions, and purchasing through trading posts.

Edict (red at the bottom of the interface): Affects the queen’s disgust value, which will increase over time. Once the disgust value is full, the game ends in failure. Only by completing the edict can the queen’s disgust value be reduced. If you don’t understand the edict, you have to increase your reputation as soon as possible to complete the round before the disgust level is full.

Blueprint: It is the blueprint needed to make a building. You will have three opportunities at the beginning. After that, you can get new blueprints by increasing your reputation.

The buildings in the blueprint are very important, and you don’t have to choose them right at the beginning. After all, you are a Roguelite and of course you won’t be given all the buildings. The success or failure blueprint of each game accounts for a large part. It is recommended to think about the development direction before deciding what to choose.

For example, if you want to farm and produce grains, you need a farm blueprint and fertile soil on the map to plant. However, some maps have almost no fertile soil. If you choose a farm at the beginning and want to be able to carry out farming, then you have made the wrong choice.

Faith: The value that affects the villagers’ work under you. In addition to the aversion to failing the game if the value is full, it will also be a failure if all the villagers are gone. The factor that affects belief is that the villagers should be fed, housed and clothed warmly. Meeting these needs will increase their belief and your reputation.

Cornerstone: The buff given by the Queen throughout the year, which may be like increasing crop yields, or reducing the hostility of the forest…etc.

Compared with the Queen’s disgust value, our biggest enemy is the hostility from the forest. Deforestation and population migration will increase forest hostility, because forest hostility will lead to a decline in villagers’ confidence. During the storm period of the year, it will also seriously affect everyone’s productivity, which will also affect resource construction and even cause villagers to leave.

Therefore, controlling the hostility of the forest to us is also the key to victory. For example, if the resources are enough, stop cutting down trees, choose cornerstones that reduce hostility, etc.

When you feel that the map resources are not enough, you can open the unlocked foggy area. Although the area with the Sheephead area has debuffs that increase dangerous tasks, the resources in this area are also relatively rich. In fact, after playing a few rounds, you can find that there is no such thing in the Sheephead area. It’s difficult as you imagine, but I just suggest that you just open one sheep’s head area at a time to avoid being too late to complete the task.

Resources are often scarce at the beginning of the game, and players need to obtain resources through randomly opened blueprints and trade merchants. If you desperately need certain buildings but the blueprints don’t appear, you’ll need to consider other methods of obtaining resources to avoid failure.

Therefore, the author believes that the core of “City of Storms” is a resource integration strategy game, rather than a construction and management game.

Traditional base construction games often make it difficult for players to get started because of the complex buildings and resources. “City of Storms” uses Roguelike elements to create a base construction that is both survivable and refreshing through architectural effects, resource conversion and cornerstone mechanisms. school.

It provides players with a wealth of choices, but does not require players to master all resources. This design fundamentally solves the problem of “taking care of everything” in resource management games and effectively reduces the complexity of base construction and resource management.

Of course, it is not too simple to say that it is simple. The large amount of randomness in the game tests the player’s business strategy. You must adapt to changes to survive. The time of each game is also under time pressure, and you need to complete the goal within a limited time.

Resource conversion is the core of this game. Players need to master how to effectively convert primary resources into high-level resources while maintaining the supply of primary resources. Once you understand this, mid- to high-difficulty games will become much easier.

The gameplay of “City of Storms”, a roguelike plus business simulation, is fresh and interesting, and solves the boring problem in the late stages of business simulation games.

Each game will produce a different experience. Since the game layout itself is not large, this is a good bonus for player stickiness. It can be said that it is a game that perfectly integrates the essence of Roguelike, strategy and city construction.

Finally, the author recommends that if you are a novice, or simply want to experience this type of Roguelike and building games, you can choose the immigration difficulty. You will not have to think and fail all the time, and you can still have a good experience.

After you have played several games and become more and more familiar with the game, you feel a little tired of playing the basics. You can try to increase the difficulty and think about how to manage and utilize the resources given to you at each start.

Some reviews on Steam say that this is a game that requires brain use and is suitable for hardcore players. In fact, I think “Century Empire Series” is the most complex construction strategy game I have ever played. Even if I don’t fully understand it, I still have a lot of fun playing it.

Therefore, when you first come into contact with “City of Storms”, you will indeed feel that the game content is so overwhelming, but after playing the novice tutorial and trying to play several games yourself, as the difficulty increases, you will find the game more and more fun.

Maybe the maps in each game are similar, but the Roguelite gameplay means that you always need to have different ideas and choices at the beginning. When you solve these difficult problems one by one, the town will develop better and better, and you will feel a sense of psychological accomplishment;

Generally speaking, construction games are basically the same at this point, but “City of Storms” usually stops at the moment when the city is developing at its best, making people want to continue and start another game. Players who like to constantly challenge themselves may wish to give it a try!

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