Star Citizen single-player campaign developers create realistic bed linen warp system

Nearly ten years after the start of development Star Citizenand years after the start of the development of a single player campaign Squadron 42the Cloud Imperium Games team is working hard to create a realistic bedding deformation system.

In a recent diary the studio discussed the theme of the sleep cycle that NPCs will use to evolve from their daily routine. This system is nothing new, it’s found in both Skyrim-scale games and indies like Stardew Valley, where NPCs go to bed at the end of the day.

When Squadron 42 still comes to release, then sleepy NPCs will go to their cabins and apartments. But when the time comes to wake up and set off to conquer a new day, there will be traces of sleep on the beds.

We knew from an early age that in order to achieve the desired level of detail, we would need to develop a bed linen warp technology. The work is already in progress, and if all goes well, it will allow the AI ​​to deform blankets and sheets as they get in, out, and sleep on the bed. This is a complex task and greatly expands the complexity of the feature. For example, what happens if the AI ​​needs to leave the bed urgently?

Probably someone is really interested in working on simulating beds in Star Citizen, however, many in the community agree that such a system is optional for the game. Some gamers even angrily say that the studio first released the game, and then they would think about the deformation of the underwear.

When released Squadron 42, unknown. In 2020, the developers said that the release will take place when they finish the game. Since then, funding has exceeded $450 million.

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