The Impact of Game Graphics on Fun: Exploring Masahiro Sakurai’s Insights

2023-10-04 08:43:04

Whether the quality of game graphics is directly related to whether the game is fun or not has always been a question often discussed among players. Recently, Masahiro Sakurai, the producer of the “Kirby” and “Super Smash Bros.” series, discussed this topic on his YT channel, and the answer he gave is “yes.” After finishing the development of “Super Smash Bros. Special Edition”, Masahiro Sakurai began to operate his own YouTube channel “Masahiro Sakurai’s Game Production” to pass on his knowledge and experience in past game production, as well as advice on relevant business practices. This free online course, which is equivalent to an ace producer, is welcomed by many game-loving players and game developers. In the theme of this issue, Masahiro Sakurai, as a developer, talks about this topic that players have debated in the past. The answer given by Sakurai is yes, the game graphics will definitely affect the fun of the game. Sakurai said that it is true that the gameplay and the quality of the game graphics are independent factors that can be considered separately. But from a developer’s perspective, the background of the game is made up of polygons. If no judgment is set on it, it is just a decoration. If elements such as gravity are not given, there will be no sense of existence. But if there are correct settings, these background objects will become an important source of information for players. Take “Dark Soul” or “Sekiro” as examples. The scene itself is a reminder. Players who meet them for the first time will be very wary of what is happening around them. Any slight change in the situation will attract the player’s attention. Another example is “Sonic”. In the same scene, a still picture and Sonic traveling at high speed will give people completely different impressions. These backgrounds are designed according to the game content, so they will directly affect the visual effects and the fun of the game. From a different perspective, there are countless games in digital stores such as Steam. If the first image does not attract players, players may not want to know about the game. Therefore, to put it bluntly, images will indeed be an element that attracts players. Sakurai’s conclusion is that some people are wrong in thinking that graphics and fun have nothing to do with each other, but the beauty and fun of the game affect each other, and the best choice is for developers to find ways to improve both. .

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