2024 Gangwon Winter Youth Olympics Metaverse Platform: Experience the Virtual Olympic Games Live

2024-01-04 01:29:15

Inseong Information announced on the 4th that it has launched the ‘2024 Gangwon Winter Youth Olympic Games Metaverse Platform’.

The Olympic metaverse platform ‘Virtual Gangwon’ is a project promoted with support from Gangwon Special Self-Governing Province and the Ministry of Science and ICT. It was developed by Insung Information and a consortium of six companies with technological capabilities, including Tilon, Gaon Group, Coretech, DQ, and 4D Replay.

The 2024 Gangwon Winter Youth Olympic Games will be held in the four cities of Pyeongchang, Gangneung, Jeongseon, and Hoengseong in Gangwon-do for 14 days from January 19 to February 1, and is an Olympic competition implemented on the Metaverse platform.

2024 Gangwon Winter Youth Olympics Metaverse Platform (Image = Inseong Information)

In line with the slogan of applying innovative technology, the ‘2024 Gangwon Winter Youth Olympic Games Metaverse’ platform has created a virtual world in which the space used in the metaverse and the actual Olympic venue are digitally twinned with photorealism. A basic virtual world was built with 30 types of avatars and spaces, and in particular, cutting-edge scientific technologies such as broadcasting, AR, and motion capture were applied to provide a variety of entertainment.

The most notable aspect of this Metaverse platform is that all Olympic games will be broadcast live on the Metaverse platform. Since less than 5% of all games are broadcast on public TV, the Metaverse platform is the only way to watch all games of this Olympics. Insung Information, the platform organizer, has officially acquired the broadcasting rights from the IOC (International Olympic Committee) and domestic broadcasters and will broadcast all games, including the opening and closing ceremonies, live.

Various innovative technologies are also applied to games, and in the case of curling, the actual ‘Team Kim’ curling team was recruited and game videos were developed into 3D animation content. In addition, the virtual world concert hall also provides various entertainment such as K-pop performances, mini games using winter sports events, and talk concerts. In order to revitalize the metaverse after this official opening, the Inseong Information Consortium plans to encourage participation by organizing various events.

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The Inseong Information Consortium plans to make efforts to activate the Metaverse platform in various ways, beyond just using it for the Olympics.

Won Jong-yoon, CEO of Inseong Information, said, “We are proud to be able to provide new experiences to various people who participated in the Olympics through the Metaverse platform,” adding, “It is an opportunity for the Metaverse industry to develop further through our Metaverse technology.” “I hope it happens,” he said.

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