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WHO makes video game addiction official as a disorder

The World Health Organization’s (WHO) International Statistical Classification of Diseases and Related Health Problems (ICD-11), effective January 1st, includes gaming addiction among its catalog of mental health conditions.

Initially unveiled in June 2018 and formally endorsed in May 2019, ICD-11 defines gaming disorder as a behavioral pattern marked by a persistent or recurring loss of control over gaming; a heightened prioritization of gaming, overshadowing other life aspects and responsibilities; and a continuation or escalation of gaming despite detrimental consequences.

The WHO guideline emphasizes that a diagnosis typically necessitates a minimum 12-month observation period, although this timeframe can be shortened if all diagnostic criteria are fully met and symptoms are especially severe.

“Only healthcare professionals can render a diagnosis of video game use disorder. Therefore, this diagnosis is not applicable for self-assessment or assessment by family members and friends; it is exclusively within the purview of medical doctors,” stated Vladimir Pozniak, a WHO expert on psychoactive substances and addictive behaviors.

The specialist further clarified that a mere increase in gaming engagement does not automatically equate to a disorder.

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