Halo Infinite – A bug downloads too much data

The official Twitter account Halo Support said today that the Drop Pod update expected for next month, August, would contain the resolution of a bug that is currently causing excessive data downloading in the multiplayer mode menus of Halo Infinite.

“Excessive” how much? He’s a Reddit user Halo who give the answer : by inspecting the network usage of the game with the software Fiddler, the user wowisthatreal estimates that the overconsumption could reach up to 1.5 GB of data each time the menu is opened. wowisthatreal also explains the reason behind this overconsumption: in the menus, the bug causes the downloading of the banner of the saison 2.

While waiting for the arrival of the August Drop Pod, 343 Industries deployed a patch on their servers with the aim of reducing the intensity of the bug. Players with only low bitrates may continue to experience performance issues in menus. As for those using a plan with limited data, it would be prudent for them to watch their data consumption if they want to play the multiplayer of Halo Infinite.


What other bugs would you like to see fixed in the August update?

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.