[U-EV] The introduction of Epic Games video game technology, the new generation of Volvo will adopt ultra-realistic in-vehicle interface | U-CAR News

Volvo Cars announced on the 1st that it has cooperated with Epic Games, a well-known game maker, to create an infotainment system on the next-generation new electric flagship car through its virtual engine with powerful real-time computing capabilities, providing car owners with an unprecedented visual experience.

Volvo Cars announced that it has cooperated with Epic Games, a well-known game maker, to create the infotainment system on the next-generation new electric flagship car through its virtual engine with powerful real-time computing power, providing car owners with an unprecedented visual experience.

Epic Games, the interactive entertainment and software development company that delights players with the world’s largest Fortnite game, has developed a virtual engine that is recognized as the most advanced tool for creating real-time 3D graphics, and Volvo cars will be The first luxury car manufacturer to use a virtual engine to develop an in-vehicle infotainment system interface, and the interface has real-time graphics capabilities. In the future, it will provide car owners with higher-level in-vehicle infotainment functions.

Volvo Cars will become the first luxury car manufacturer to use a virtual engine to develop an in-vehicle infotainment system interface with real-time graphics capabilities. In the future, it will provide car owners with higher-level in-vehicle infotainment functions.

On the next generation of Volvo models, owners will see impressive high-quality images on the display screen, with clearer picture quality and richer colors, and this new 3D animation is just the first step promoted by Volvo developers. , with the high-performance computing power of the virtual engine and the 3rd generation Snapdragon Cockpit platform, the new generation Volvo in-vehicle infotainment system will be more than twice the response speed of the current generation, and the graphics generation and processing speed will be increased by 10 times, which represents the next generation of Volvo car infotainment system. The graphics and infotainment systems of Volvo cars will be more advanced.

Henrik Green, Chief Product Officer of Volvo Cars, said: “In order to provide the best and safest driving experience, we need to design more functional and immersive visual presentations inside the car with instant response capabilities. Do that and make your time in the car a lot more enjoyable.”

With the high-performance computing power of the virtual engine and the 3rd generation Snapdragon Cockpit platform, the new generation of Volvo’s in-vehicle infotainment system will be more than twice as responsive and the graphics generation and processing speed will be ten times faster, representing the next generation of Volvo. The graphics and infotainment systems of the car will be more advanced!

Heiko Wenczel, Director of Automotive and Human Machine Interface Virtual Engine at Epic Games, also said: “When we apply interactive high-resolution real-time graphics technology to the in-vehicle system, car owners can open the door to receive information and entertainment in a new way. Volvo Cars The talented design and product development team seized this opportunity to do something new and continue to develop exciting advanced features with the virtual engine.”

The first interface created using the virtual engine will be used in Volvo’s next-generation new electric flagship model, and it is also the first part of the new generation of Volvo’s all-electric models. With safety as the core, it encourages technicians to continue to explore the application of virtual engine in automobiles. Gradually achieve the goal of becoming a luxury electric vehicle brand by 2030; at the same time, Volvo will recruit a large number of software development professionals, hoping to develop more and more innovative in-vehicle application software in the future.

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