Neal explained that the opening of “TLOU” manipulated Sarah’s daughter’s perspective to have a more doomsday sense DayDayNews

Original title: Neil explained the opening of “TLOU” to manipulate Sarah’s daughter’s perspective to have a sense of doom

Neal explained that the opening of “TLOU” manipulated Sarah’s daughter’s perspective to have a sense of doom

Today (January 19), according to Thegamer news, “The Last of Us” director Neil Druckmann recently revealed on the show that at the beginning of the game’s prologue, it was originally planned for the player to control Joel instead of Sarah.

In the game, the player plays Sarah who wakes up from the empty bed and hears strange noises while looking for Joel. Neil said: “Until the end, we didn’t finalize Sarah as the character controlled by the player at the beginning. Although the previous plan was Joel, it always felt too ordinary.” Neil believes that when you look at it from a child’s perspective Looking at the day when a disease breaks out has a more doomsday feel.

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posted on:Hebei Province

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