The celebrated studio behind the remakes of Shadow of the Colossus and Demon’s Souls, Bluepoint Games, has been shuttered by Sony, marking a surprising end to a relationship that began with acquisition less than five years ago. The closure impacts approximately 70 employees, signaling a shift in Sony’s strategy regarding internal game development and a potential reassessment of the remake and remaster market.
The decision, confirmed by a Sony spokesperson to Bloomberg, follows a recent business review. Bluepoint Games, known for its meticulous and technically impressive revivals of classic PlayStation titles, had been working on a live-service God of War game until that project was canceled in January 2025, according to Bloomberg. The studio then spent the past year pitching new concepts, but ultimately failed to secure a greenlight for a future project.
From Remake Masters to Studio Closure
Bluepoint Games gained prominence through its dedication to high-quality remakes and remasters. Prior to being acquired by Sony in 2021, the studio delivered critically acclaimed versions of Shadow of the Colossus (2018) and Demon’s Souls (2020) for the PlayStation 5. These titles were lauded for their visual fidelity, gameplay enhancements, and faithful recreation of the original experiences. The studio also contributed to collections like God of War Collection and Metal Gear Solid HD Collection, demonstrating a consistent ability to elevate existing games for new audiences. Following the acquisition, Bluepoint assisted Sony Santa Monica with development on God of War Ragnarök, but did not lead a major project of its own.
The Rise and Fall of Live-Service Ambitions
The closure of Bluepoint Games is part of a broader trend at Sony, which has recently scaled back its ambitions in the live-service gaming space. Earlier in 2024, Sony closed Firewalk Studios, another first-party developer, after the unsuccessful launch of its multiplayer shooter, Concord. Gamespot reports this mirrors a pattern of Sony shuttering studios that were focused on developing games-as-a-service titles. Live-service games, designed to generate ongoing revenue through in-game purchases and subscriptions, require substantial investment and a large, engaged player base to succeed – a challenge that has proven tough for many developers, including Sony.
“Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community,” a Sony spokesperson stated to Bloomberg. “We thank them for their passion, creativity and craftmanship.”
Industry Implications and the Future of Remakes
The decision to close Bluepoint Games raises questions about the future of high-quality remakes within the PlayStation ecosystem. While Sony continues to explore other live-service projects, such as an online co-op game set in the Horizon universe developed by Guerrilla Games, and Bungie’s upcoming extraction shooter Marathon, the loss of Bluepoint’s specialized expertise represents a significant shift. The studio’s ability to meticulously recreate and enhance classic titles was highly valued by fans and critics alike.
The closure also highlights the risks associated with the live-service model, which demands continuous content updates and player engagement to remain profitable. Sony’s recent experiences with Concord and the canceled God of War live-service game suggest a more cautious approach to this genre going forward.
As Sony navigates the evolving landscape of the gaming industry, the future of its first-party studios and its commitment to both traditional and emerging game formats remains to be seen. The impact of Bluepoint’s closure will likely be felt by fans of meticulously crafted remakes and by the industry as a whole.
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